ALL players must sign a waiver. You must be 10 years of age or older to play at our facility. We encourage all players to be 12 years of age or older for special events. Anyone under the age of 18 must have a waiver endorsed by a Parent or legal guardian. All waivers must be done through our online waiver system. No paper waivers.
Goggles must be worn at all times when on the playing fields, target range, chronograph area and anywhere posted. All “Goggles On” areas are identified by “Goggles On” signs. While in these areas, APPROVED EYE PROTECTION (designed for paintball) MUST BE WORN BY ALL PERSONS AT ALL TIMES.
All players are required to have official paintball barrel covers on their markers. A device specifically designed for blocking the ball if the marker is accidentally fired, at all times other than while in game areas, target range, or at the chronograph area. This includes driving on and off of the property. Barrel plugs are not acceptable.
Vintage Paintball is a FPO, “Field Paint Only” facility. Paintballs must be purchased on site. Players are NOT allowed to bring their own paint. Anyone caught using outside paint will be asked to leave without refund and banned from the facility for one year! No exceptions! Don’t be that person.
Smoke & Paint Grenades
Only Vintage Paintball paint grenades may be used. Anyone caught using outside paint grenades will be asked to leave without refund. All smoke grenades must be thrown at least 20 ft from any netting. All smoke grenades must be cold burning Enolya grenades.
Radio communication is allowed. Any type of Jammer is prohibited. Channel 8 is the default Channel for Staff and Emergency. Eliminated players and players in the staging area or parking lot or anyone not on the playing field may not communicate with live players on the field and vice versa. “Dead men, don’t talk.”
All markers/guns must chronograph under 280 FPS. FSR rounds must chronograph at 260 FPS. Players should check their guns several times a day to make sure they do not shoot over 280 FPS at any time. Firing modes and BPS for the Vintage BIG Game are open with no limit or cap. No shooting or dry firing in the staging area and parking area. All players are responsible for their own gear. Please be responsible.
Staging & Entry
Staging Areas will be clearly marked and easily identifiable. No shooting in the staging area is allowed. There will be two entry points with controlled access. Only the proper team may check in at their entry point. Wristband required. We encourage all players to stage inside the park. If you are staging at your car you will be constantly checked upon entering the park.
A player is eliminated from the game when a mark (the size of a nickel or bigger) is left on them or any of their equipment. If you call yourself out without a break, you’re still out. When eliminated, shout “Hit!” loud enough for those in your vicinity to clearly hear you, raise your marker in the air, as if you were surrendering and make your way off the field keeping your marker in the air. Before you leave the field make sure your barrel cover is on your marker. A player can surrender at anytime. You do not have to wait to be hit. To surrender shout “Surrender”, “Hit” or “Out” and put your gun up over your head to show you are out. Eliminated players should head back to the respawn, or staging area. Eliminated players are not allowed to talk to or signal to live players, “Dead men tell no tales.” An eliminated player cannot shoot while exiting the field, nor are they to be shot at. After the game be sure to wipe off any old hits. Players can be eliminated for old hits. Re-Spawns for the Vintage Big Game are unlimited!
Start & Respawn
Start stations and respawn areas are clearly labeled on the Big game map. These start positions will switch at half time. The Vintage BIG Game has unlimited respawns, but you must go back to your spawn area and visit the ref, show your wristband, wipe your old hits, and chrono your marker. All eliminated players must use their barrel bag when walking back to respawn! NO RESPAWN in the final battle! Please review the Vintage Big Game map to see the overall boundaries. Players are not allowed on opposing team spawn maps at any time. Failure to comply will result in said player being eliminated.
Wristbands & Armbands
Wristbands are proof that you paid admission for the game. Wristbands will be checked every time you go on the field and respawn. Please wear them outside your equipment. Failure to produce a wristband when checked will result in dismissal from the game. Armbands will be provided to gold team players. At any point if a player loses his armband or is caught without one, that player is eliminated. If your armband falls off during the game referee discretion is to be used. All players will have an armband on their LEFT arm.
Spec Ops Team
The Spec Ops team is a set of five players that are hand picked prior to the start of the game or half. These players have a huge advantage as they are allowed to start the game in their home castle. When eliminated Spec Ops players respawn as normal.
The Lone Sniper is a single player that is hand picked prior to the start of the game or half. This player has a huge advantage as they are allowed to start in their home castle. The Lone Sniper role requires special equipment such as a magfed paintball gun, pump paintball gun, or stock class paintball gun. When Lone Sniper paintball players are eliminated they respawn as normal.
There are five domination style flags throughout the paintball park. Flip your team’s color up to take control of that area and score one point. Points are only awarded every hour, on the hour. That means when the clock turns from 11:59 to Noon, whatever team color is showing scores one point! The second way to score points is by find treasures hidden around the park. Players should follow all treasure instructions and return them to the front. The last and final way to score is by winning the final battle. The final battle is worth three points!
Player must sit 15 mins. Minor Penalties include: Swearing, bringing tools onto the field, blind firing, and barrel bag violations.
Player must sit for 30 minutes! Major Penalties include: Playing on after hit, markers shooting over 280 FPS, bonus balling, goggle violations.
Players will be ejected from the game and premises! Game misconduct penalties include: wiping, physical contact, throwing equipment, fighting, failure to follow Referee instructions, use of alcohol or drugs, shooting outside paint.